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Games Games Games #134  
Issue 134
The August 1999 issue features the fun game Die Glücksritter on the cover. It is reviewed by Greg Aleknevicus, who might have played the game with me at The Gathering of Friends.
I don't remember, but we both like the game and find it "if not spectacular, then at least a quite enjoyable diversion".
In my opininon it is one of the most underrated games of '99, and it is on my shopping list.

Bruce Whitehill has a very interesting inteview with Alex Randolph. Sadly it doesn't even fill a whole page which is a shame as we don't really know much of this grand old man (at least I don't). "Play means to really lose yourself"; Randolph states. "The only important thing is playing the game you are going to play".
Mike Siggins gives Die Händler a double-spread review. He describes the game in detail and the more you read the more you want to buy this game - until you read the last paragraph. How annoying! We all crave for the perfect trading game, but are so often disappointed. My own reaction after the first game was very positive, mind you.
Union vs. Central is also reviewed by Siggins and it doesn't fare much better, but I suspect this has to do with his dislike for long games. This doesn't bother me (as long as I am "loosing myself into the game world" :-) so this game is high on my shopping list in Essen as well.
Judith Proctor has found a weird little abstract game called Lemma which has no rules! - - - Well, it does have a few rules to cover the basics, but otherwise the players invent the rules as they play. I'm sure this is a game for Frank Branham!
Unfortunately I cannot lose myself in abstract games, but it does sound fascinating and Judith receives my award for ***Best Review*** this month - although she will have to share it with:
On the Run in a UFO is a double review by Mike Jarvis and Richard Ashley, where their comments on Alien Abduction is blended in with each other. A much better way to deal with two separate opinions that the standard way of giving each reviewer his own space. I am often annoyed by having to read the same game description twice, a problem which is easily avoided by this type of review. Please continue to develop this style, Carol!
The game itself seems to be a reasonably interesting SF-card game in which abducted players have to escape from a spaceship. The game can be played by 2-4 players (or up to 8 with two decks) and only takes 15 minutes per player.
Other reviews includes: Money, Verba Volant, Number Quest and Quack Shot: a childrens action game which sounds just as fun as Loopin' Louie has proved to be. Send the kids to bed and take a shot at farm animals. As all four players shoot at the same time everything is very chaotic. But as Chris Baylis says: "It's mad! It's chaotic! It's for kids! It's hilariously amusing to watch adults behaving in demented fashion! It's fun!"


© Mik Svellov 1998-2001editor@brettboard.dk6. jun 2002