A tactical tile-placement game for 2 players in 20 minutes.
Designed by Michael Schacht, Spiele aus Timbuktu, 2004.
Graphics by Michael Schacht
More info at:
1 Game board, 48 Monsters in 2 colors, 1 Startplayer marker 1 sheet of Rules
The players should try to place their four different types of creatures in the best possible positions on the board, so that they on one hand create valuable herds, while on the other hand is able to eat enemy monsters.
Place the board in the center of the table. It contains 36 spaces with three different types of landscape: water, meadows and mountains.
Each player takes a set of 24 Monsters in one color, red or yellow (also recognisable on the tile backs). Each player should mix his monsters face down and create a draw pile.
Each player takes the top 4 Monsters from his stack and place these next to each other face up near his side of the board.
They form his personal display, and they should be clearly visible, even for the opponent, during the game.
The player with the red Monsters takes the Startplayer marker.
[Shown top right of these rules, Mik]
The game is played over several rounds.
A round consist of 2 phases:
1) Placement phase
2) Feasting phase
both players will take alternate turns during each phase
3)Then will each player refill his display to 4 Monsters; the Startplayer marker change player and a new round is played.
The phases in detail:
1) Placement phase: The player with the Startplayer marker begins, and places a Monster from his display in a vacant space on the board. Important: The landscape on the Monster must match the landscape in the space. Then will the other player place a Monster. The players must alternate placing Monster until each player has placed at least 2 Monsters. So you must place at least 2 Monsters per round, even when you really do not want to. Except if this is not possible.
If a player has already placed 2 Monsters, and he does not want to place any further, may he say so and then he cannot place any further Monsters this turn. The other player may continue placing Monsters until he either does not want to place any further or he does not have any further Monsters in his display.
2) Feasting phase: The player with the Startplayer marker begins by letting one of his Monsters on the board eat a enemy Monster if possible. Then will the other player have one of his Monsters eat an enemy. The players will alternately have one of their Monsters eat another Monster until there is nothing to eat anymore.
The Monsters must eat, when possible.
A Monster can only eat another Monster which
- is directly adjacent horizontally or vertically and
- does not belong to the same player and
- has a lower value (the number in the upper right corner)
When a Monster eats another Monster does it not move, but stays in its space. The eaten Monster is removed from the game and returned to the box.
Monsters with the value "1" has special ability: they may eat Monsters with the value "5", even though their own value is lower.
When a player's Monsters cannot eat anymore will the other player's Monsters continue to eat until they no longer can eat either.
3) Each player must now refill his display to 4 Monsters from his own stack. The Startplayer marker change owner, and a new round begins.
Final round and game end
When one player's stack is depleated enters the game the final round. Even when a player's display cannot be completely filled will a final round still take place.
[Note that the other player may end the game with unused tiles in his stack, Mik]
Then follows the scoring.
Winner is the player with the most point.
Only Monsters still on the board are counted.
Each Monster is basicly worth 1 point.
Each Monster which is directly adjacent, horizontal or vertical, to another Monster of the same type [even from another player, Mik] is part of a herd and thus worth 2 points.
Monsters of the value "1" gives +2 bonus points.
Monsters of the value "2" gives +1 bonus point.
(Bonus points can be recognized by the dots on the markers)
In order to make "The Enormous Feast" playable must the tiles and the board halves carefully be separated by cutting along the fine lines using a cutter and a steel ruler. The two board halves are then taped together with Scotch tape.
It is recommended that the entire cardboard is first glued onto heavy carton (at least 2mm) before the pieces are cut.
Questions or suggestions may be sent to Michael Schact at email@example.com
Spiele aus Timbuktu is a series of do-it-yourself limited games.
"Die grosse Fressen" was published in 1500 numbered copies. © Michael Schact 2004
|Translation: Mik 2004|
|© Mik Svellov firstname.lastname@example.org||28. jan 2004|