by Thomas Fackler
Published by Zoch Verlag 1999
6 sets of 7 Building segments (5 walls, Tower and Gate)
A Master-builder block [bright orange with an imprinted "M"]
A cloth bag (...enabling you to carry Die Mauer with you to every building site!)
Each player receives an identical set of 7 Building pieces:
a blue Tower [ T ] , a red Gate [ G ] , and 5 different Wall pieces numbered [ 1-5 ] after the number of merlons (turrets) on the battlements.
The pieces should be kept hidden until the end of a round (e.g. in one hand).
The youngest player begins the game and receives the Master-builder block.
Paper and pen is necessesary to keep score.
The players build a collective wall across the table with the object of getting rid of the pieces as quickly as possible. A round ends as soon as a player has achived this, and the other players score Negative Points for their remaining building parts (see "Scoring" at the end of the rules).
A game round is made up of a of a number of consecutive turns. Each turn consist of a Planning phase and a Building phase. The youngest player will be the first Master-builder. After each round will the present Master-builder give the honor (and the block) to the player to his left, who becomes the new Master-builder.
Building Order (BO):
The following Building Order (BO) must be kept during the Building phase:
§1 The wall may not branch off. You can only place a new segment at either end of the existing wall. §2 The Tower and Gate has the following building restrictions: A Tower may not be placed directly adjacent to another Tower or a Gate, and a Gate may not be placed directly adjacent to another Gate or a Tower.
The present Master-builder decides which type of segment should be built. To do this he secretly takes the actual piece in his fist which he places on the table.
The competitors now tries to guess the plans of the Master-builder. To do this they each secretly takes a piece in their fist which thay place on the table. The players who has the taken the same type of segment as the Master-builder has outguessed the Master-builder.
Both Master-builder and competitors may choose to keep the hand empty (see "Empty Fist!").
Now, all the players open their hands simultaniously and they compare the chosen pieces. The result determines whether the master-builder or the competitors will build.
The following outcomes are possible:
If no player has chosen the same type of segment as the Master-builder, the Master-builder will build his piece (example A)
If one or more players have chosen the same type of segment as the Master-builder, then will these competitors build instead of the Master-builder (example B)
When building Towers or Gates may it happend that not every competitor who chose the correct segment is able to place the piece (see "Building Order §2"). In this case the Master-builder builds instead (example C).
If the building plans of the Master-builder are against the rules, no-one builds (example D).
The players permitted to build may only build the one segment they have in their hand.
The players (the present Master-builder as well as each competitor) may chose NOT to have a building segment in their hand when they place their fists on the table.
The following outcomes are possible:
Situation 1: If only the Master-builder (ie. no competitors) has chosen to have an empty fist, then the Master-builder may choose to build any one piece of his remaining stock of building segments (naturally in compliance with the Building Order).
Situation 2: If both the Master-builder as well as a single competitor has chosen to have empty fists, nothing will be built. But: That particular competitor may chose any one piece from his remaining stock of building segments and "donate" this piece to the Master-builder. The handover is done hidden from the eyes of the other players. The Master-builder must accept the "donation".
Situation 3: If several competitors as well as the Master-builder has chosen to empty fists, then nothing happends: No-one builds, and no "donations" take place.
All situations with empty hands constitutes a completed turn, and the Master-builder passes the Master-builder block on to the next player.
Game End and Scoring
A round ends as soon as a player has placed his last Building piece. The players who still has one or more pieces in their posession receives the following Negative Points:
Tower = 15 points Gate = 10 points Walls = 1-6 points depending on the number of peaks on the segment.
The result is noted on a piece of paper. Each player takes a complete set of Building segments in preparation of the next round.
A round of Die Mauer last aprox. 10 minutes. We recommend that you play four or five game rounds. The winner is the player with the least number of Negative Points.
Translation: Mik Svellov 1999 v1.0
Example of plays
[I use a set of abreviations corresponding to the pieces as noted in the section "Preparations" instead of the symbols shown in the printed rules. The existing sections are underscored. Mik]
Example A: The Master-builder is building (showing the initial turn)
Starting position nothing have been built yet The Master-builder's plan: T Plans of the competitors: 6 4 3 G 4 Outcome: The Master-builder builds: T
The Master-builder may build his Tower because none of the competitors had a Tower hidden in their fists, and because the placement is legal according to §2 of the Building Order.
Starting position T The Master-builder's plan: 3 Plans of the competitors: 6 4 4 6 6 Outcome: The Master-builder builds: T3
The Master-builder may place his 3-section because none of the competitors a 3-wall hidden in their fists.
Example B: The Competitors are building
Starting position T The Master-builder's plan: 4 Plans of the competitors: 4 6 4 4 6 Outcome: The competitors builds: 44T4 or 444T
The Master-builder cannot build his piece because some of the competitors had the same segment as he had planned hidden in their fists. The three competitors who had guessed the segment correctly may place these pieces.
Starting position 44T4 The Master-builder's plan: G Plans of the competitors: G G 6 4 T Outcome: The competitors builds: G44T4G
The Master-builder may not build his Gate. Both competitors who had a Gate in their fists, may build. According to §2 of the Building Order are there two legal places to build.
Starting position 444T The Master-builder's plan: G Plans of the competitors: G 4 6 4 T Outcome: The competitors builds: G444T
The Master-builder cannot build his Gate. There is a single valid building place for the competitor to build.
Example C: The Master-builder builds nevertheless
Starting position 44T4 The Master-builder's plan: G The plans of the competitors: G 3 G G 6 Outcome: The Master-builder builds: G44T4 or 44T4G
According to §2 of the Building Order can no more than two Gates be built. The three competitors may therefore not build. The Master-builder builds instead.
Note: In contrast to Wall-sections may no more than two Gates or Towers be build in the same Building phase.
Starting position G44T4 The Master-builder's plan: T Plans of the competitors: T T 6 4 G Outcome: The Master-builder builds: G44T4T
The competitors wants to build two Towers. But according to §2 of the Building Order are there only one legal place to build a Tower. The Master-builder builds!
Rule of thumb: If the number of competitors that outguesses the Master-builder are higher than the number of legal building places (according to §2 of the Building Order), then the Master-builder builds instead.
Example D: No-one builds
Starting position G4T The Master-builder's plan: T The plans of the competitors: 6 4 6 3 4 Outcome: No-one builds: G4T
The Master-builder cannot build his Tower as this would be against the rules according to §2 of the Building Order.
Translation: Mik Svellov 1999 v1.0