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| The tactical building game with dynamic player order from eggertspiele, 2004. | |
The following is a translation of the offical sample play for 2 players. | |
Red player - Turn 1: Beginning The player places his Hunting Lodge (Holzfäller-hütte) and his Lumberjack Cabin (Jagdhaus) in a Forest hex. Then he places one of his Product markers as a time marker on the space with the Time Cycle marker. |
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| Red player - Turn 1: Actions (Steinbruch = Quarry) | A: produce Food - 1st action
B: produce Wood - 2nd action C: build Quarry - no action D: produce Food - 3rd action E: produce Stone - 4th action F: produce Food - 5th action |
Red player - End of turn 1 Neither of the 2 Product markers are lying down, so they may stay until next round. |
Green player - Turn 1: Beginning The player places his two buildings in a vacant Forest hex, and places his Time marker in the starting position. |
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| Green player - Turn 1: Actions (Hirtenverschlag = Shepherd Shack) | A: produce Food - 1st action
B: produce Wood - 2nd action C: build Shepherd Shack - no action D: produce Wool - 3rd action E: produce Food - 4th action |
Green player - End of turn 1 All players have moved their Time markers, so the Time Cycle marker is moved forward until it reaches a space with a player marker. |
Green player - Turn 2: Beginning The Time Cycle marker is staying in the space with the green marker, so Green is the first player this round. All green Products are laid down. |
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| Green player - Turn 2: Actions (Weberei = Weaving Mill) | A: produce Wood - 1st action
B: build Weaving Mill - no action C: produce Cloth - 2nd action D: produce Food - 3rd action E: produce Wood - 4th action F: produce Food - 5th action |
![]() Green player - End of turn 2 The Time Cycle marker is moved forward to Red. Red player - Turn 2: Beginning Red Products are laid down. |
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| Red player - Turn 2: Actions (Weberei = Weaving Mill) (Abtei = Abbey) | A: produce Wood - 1st action
B: build Weaving Mill - no action C: produce Wool - 2nd action D: produce Cloth - 3rd action E: build Abbey - no action F: produce Religion 1 - 4th action - Red places a Victory Point G: produce Food - 5th action |
![]() Red player - End of turn 2 The Time Cycle marker is moved forward. Green player - Turn 3: Beginning Products are laid down. |
![]() The Game Continues Green now has a problem with using his Cloth from the Weaving Mill because Red was quicker to build the Abbey. The Wood and the Food form a solid base for further expansion, but Green will most likely have to remove the Cloth unused at the end of his turn. |
| © Mik Svellov 1997-2004 | editor@brettboard.dk | 4. nov 2004 |