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NeuLand
The tactical building game with dynamic player order from eggertspiele, 2004.

The following is a translation of the offical sample play for 2 players.Mik

Red player - Turn 1: Beginning
The player places his Hunting Lodge (Holzfäller-hütte) and his Lumberjack Cabin (Jagdhaus) in a Forest hex. Then he places one of his Product markers as a time marker on the space with the Time Cycle marker.

Red player - Turn 1: Actions
 
(Steinbruch = Quarry)
A: produce Food - 1st action
B: produce Wood - 2nd action
C: build Quarry - no action
D: produce Food - 3rd action
E: produce Stone - 4th action
F: produce Food - 5th action



Red player - End of turn 1
Neither of the 2 Product markers are lying down, so they may stay until next round.


Green player - Turn 1: Beginning
The player places his two buildings in a vacant Forest hex, and places his Time marker in the starting position.

Green player - Turn 1: Actions
 
(Hirtenverschlag = Shepherd Shack)
A: produce Food - 1st action
B: produce Wood - 2nd action
C: build Shepherd Shack - no action
D: produce Wool - 3rd action
E: produce Food - 4th action



Green player - End of turn 1
All players have moved their Time markers, so the Time Cycle marker is moved forward until it reaches a space with a player marker.


Green player - Turn 2: Beginning
The Time Cycle marker is staying in the space with the green marker, so Green is the first player this round. All green Products are laid down.

Green player - Turn 2: Actions
 
(Weberei = Weaving Mill)
A: produce Wood - 1st action
B: build Weaving Mill - no action
C: produce Cloth - 2nd action
D: produce Food - 3rd action
E: produce Wood - 4th action
F: produce Food - 5th action



Green player - End of turn 2
The Time Cycle marker is moved forward to Red.
 
Red player - Turn 2: Beginning
Red Products are laid down.

Red player - Turn 2: Actions
 
(Weberei = Weaving Mill)
(Abtei = Abbey)
A: produce Wood - 1st action
B: build Weaving Mill - no action
C: produce Wool - 2nd action
D: produce Cloth - 3rd action
E: build Abbey - no action
F: produce Religion 1 - 4th action
    - Red places a Victory Point
G: produce Food - 5th action



Red player - End of turn 2
The Time Cycle marker is moved forward.
 
Green player - Turn 3: Beginning
Products are laid down.


The Game Continues
Green now has a problem with using his Cloth from the Weaving Mill because Red was quicker to build the Abbey.
 
The Wood and the Food form a solid base for further expansion, but Green will most likely have to remove the Cloth unused at the end of his turn.

UP

© Mik Svellov 1997-2004editor@brettboard.dk 4. nov 2004